Monday, September 8, 2025

Modular Environment in Unreal Engine - Part Two

 

Refining

For the next part of the modular environment project in Unreal Engine, we are focusing on refining the scene by adding more details to our meshes, creating new lights, and developing new materials. We are also utilizing the UE Blueprints to create a custom character controller, as well as a level and a universal game controller blueprint to easily pause and exit mode and create nodes to quickly execute commands (high-resolution screenshots). 

Using Boolean and multicuts to add 'wear and tear" to the meshes also added more meshes:


























Created an emissive material for my torch:

























Adding Simple Rotation Blueprint:
RotationMovement Node:




















Timeline Node (to rotate multiple objects at once, in different axes/speeds):



















Creating a Level Blueprint:

Creating a Universal Blueprint:

Setting Character Movement (Walk Speed and Jump Height):




























Setting Lighting and Environment:





























Taking True Full-Screen Screenshots:







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