Monday, September 15, 2025

Modular Environment in Unreal Engine - Part Three

 

Sculpting and Render Sequence



Stones Reference:






































ZBrush Render:























Importing from Zbrush to Unreal (Nanites):


























Adding Complexity to the sequencer (animated location, focal length, and focal distance):














Movie Render Queue Set Up:
(I don't know why the diamond is spinning so fast; it looks normal in the level. It might be the frame rate, and I'll have to change the speed in the blueprint to fix it.)





High Quality Screenshots:










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