Baking High-Res Mesh to Game Mesh
1. Sculpted in ZBrush and decimated a high-resolution mesh, then imported it to Maya. Rendered with Arnold:
2. Low-Poly Model (Decimated in ZBrush because of PC crash/lack of time, thankfully it worked enough for the bake!) ):
2. Baked High-Poly Information to Low-Poly in Substance Painter:
3. Camera match with reference:




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