Tuesday, September 30, 2025

Simple Crate and Barrel Part 2

 

Baking High-Res Mesh to Game Mesh

1. Sculpted in ZBrush and decimated a high-resolution mesh, then imported it to Maya. Rendered with Arnold:







2. Low-Poly Model (Decimated in ZBrush because of PC crash/lack of time, thankfully it worked enough for the bake!) ):


2. Baked High-Poly Information to Low-Poly in Substance Painter:



3. Camera match with reference:



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