Tuesday, October 7, 2025

Animation State Machine

 

Locomotion System with Blendspaces



1. My locomotion system with a jump and fall animation. The character's jump input is the space bar, and it will play the fall animation after jumping. However, it will also play the fall animation when the character throws itself off a tall height:




2. Jump Input. Added a launch character node so that the character will jump higher, allowing the fall animation to play. Also added an event landing node so that the character doesn't when it is landing:


































3. Animation State Machine:























4. Folder Structure and Location. I downloaded a FAB asset level to showcase this project:





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