Locomotion System with Blendspaces
1. My locomotion system with a jump and fall animation. The character's jump input is the space bar, and it will play the fall animation after jumping. However, it will also play the fall animation when the character throws itself off a tall height. Created a structure with stairs to test that out:
2. Jump Input. Added a launch character node so that the character will jump higher, allowing the fall animation to play:
3. Animation State Machine:
4. Folder Structure and Location:
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