Thursday, November 6, 2025

Interactive Experience - Stage C

 

Shaders and Post-Processing Effects

1. Updated Post-Process Shader Material

  • 4 bands
  • Bands are each affected by the lights
  • Shadow contrast
  • Ability to tint shadow and highlight
























































2. Updated Wine shader
  •     Surface distortion when moved


























3. Material Research:

Using the Substance Painter Stylization filter to create a hand-painted brush stroke effect:

  • Affects all maps, including normal maps
  • Added on top after the mesh is painted
  • Easily integrate the maps into the engine's material instances.


4. Fixed foot sliding!





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