Shaders and Post-Processing Effects
1. Updated Post-Process Shader Material
- 4 bands
- Bands are each affected by the lights
- Shadow contrast
- Ability to tint shadow and highlight
2. Updated Wine shader
3. Material Research:
Using the Substance Painter Stylization filter to create a hand-painted brush stroke effect:
- Affects all maps, including normal maps
- Added on top after the mesh is painted
- Easily integrate the maps into the engine's material instances.
4. Fixed foot sliding!




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