Sprint 4 Contributions
1. Fixed up the yarn rig for animators
For this sprint, I addressed animator feedback by adding more controls and making the yarn easier to animate as it rolls. After a lot of trial and error with set-driven keys, I opted to create an expression-based setup that automatically drives the yarn's rotation from the roll control's translation. The final result feels much more intuitive to animate.
2. Created the first-pass shader
I also worked on getting the dispatch cell shader to work by creating a post-processing material. The scene will have 2 shaders: a toon shader that makes everything flat and creates bands for shadows and highlights, and an outline shader. Based on what I have right now, my plan is to add more bands to the toon shader to get it working properly, but I'm happy with how the outline shader turned out.
We also discussed that if I can't get the toon shader working right, we might pivot our art direction.


