Proxy Barrel
1. Establishing scale in Maya and importing the first iteration proxy to my Unreal Engine project:
2. Creating an image plane within a camera to ensure the correct proportions with reference. I modeled the proxy barrel with relatively low poly, as my reference is very stylized. I kept some of the edges using the crease tool, and later, I plan to smooth them down in ZBrush.

3. Reimported the finished proxy mesh into Unreal Engine and applied a basic gray material to the mesh.
Barrel Reference Comparison:
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