Finalizing Rig and prototyping VFX
Rig systems all finished:
Anim State Machine:
Created modular parent material and material instances:
Researching using cell shader with multiple banding to interact with materials:
Candle VFX:
Wine Shader:
Rig systems all finished:
Anim State Machine:
Created modular parent material and material instances:
Researching using cell shader with multiple banding to interact with materials:
Candle VFX:
Wine Shader:
This week, I created a proxy level skeleton mesh with controls for Jonathan and uploaded it to the engine. The rig currently has IKFK switch limbs control and a basic FK system set up for the other joints. It is missing finger controls, which I will add next week, a stretchy limb system, and a basic facial rig.
Jonathan Proxy Skeleton Mesh:
Adding Jonathan Proxy Skeleton Mesh to the level:
Perforce Submission: