Jonathan Proxy Rig
This week, I created a proxy level skeleton mesh with controls for Jonathan and uploaded it to the engine. The rig currently has IKFK switch limbs control and a basic FK system set up for the other joints. It is missing finger controls, which I will add next week, a stretchy limb system, and a basic facial rig.
Jonathan Proxy Skeleton Mesh:
Adding Jonathan Proxy Skeleton Mesh to the level:
Perforce Submission:





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